Saturday, April 25, 2009

Pixar Animator Angus MacLane on How LEGO Helps/Relates to His Job

Full Brothers Brick interview.

TBB: How does your “day job” as an animator influence your LEGO hobby?

Angus: Mostly I build with LEGO as a way to unwind from a day spent in front of the computer. The tactile nature of LEGO can be much more satisfying than working in the often intangible realm of the computer. Also, a large part of an animator’s job is to clearly communicate an idea through the pose of a character. I think this is similar to building with LEGO where part of the goal is to sculpt clear shapes that communicate the purpose of the creation.

TBB: Has your LEGO hobby helped your “real” job in any way?

Angus: LEGO gets you used to thinking and designing in three dimensions. It has really helped my ability to visualize spatial relations. This is especially useful when working with artists and technical directors to take 2D designs and successfully turn them into 3D character models.

Also, when building with LEGO you often have to simplify or caricature the intended form. This is similar to caricaturing motion and simplifying acting ideas, which is an important part of the animation process.

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